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Old Sep 11, 2008, 05:06 PM // 17:06   #161
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Quote:
Originally Posted by Dark Paladin X
yep, skill is a bit overpowered on rezzing and they happily nerfed it.
Exactly the point. Why was it overpowered in the first place? Whomever is working on the skill balancing should be fired (upon).

I mean it`s like a five year old kids work in anet. "well.. umm.. yes.. lemme see.. oh yeah.. it`s a bit overpowered.. yeah.. right.. umm.. lets nerf it.. umm.. yeah.."
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Old Sep 11, 2008, 05:07 PM // 17:07   #162
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Quote:
Originally Posted by zwei2stein
Depends, now that i has useful effect it can be considered "not so crappy". 7+1 is easy to afford and gives you nice att split possibilities, 9+1 is common enough to consider this buff.
Still, it's yet another awkward bandaid rather than a full-fledged surgery. They keep hitting the wrong profession.
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Old Sep 11, 2008, 05:13 PM // 17:13   #163
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Quote:
Originally Posted by Akaraxle
Still, it's yet another awkward bandaid rather than a full-fledged surgery. They keep hitting the wrong profession.
No, they nerfed the right one.

RIP FC Water.
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Old Sep 11, 2008, 06:51 PM // 18:51   #164
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Ahhh they took out the oozes!!!
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Old Sep 11, 2008, 07:00 PM // 19:00   #165
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Maybe I just don't understand everyone here who is QQing about the UA nerf. Just because it's PvE we should be able to teleport people anywhere? Why not just add god-mode? Oh wait, we have that with perma-sins. Jeez, the skill was BROKEN and needed a fix. And it isn't even dead now, it's a very viable skill to use.
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Old Sep 11, 2008, 09:08 PM // 21:08   #166
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No Tormented Items In HOM

gg, is that thread 6 months old now where Regina promised them?
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Old Sep 11, 2008, 09:17 PM // 21:17   #167
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Quote:
Originally Posted by noneedforclevernames
No Tormented Items In HOM

gg, is that thread 6 months old now where Regina promised them?
http://wiki.guildwars.com/wiki/Arena...l_of_Monuments

Quote:
Hall of Monuments

We are releasing the previously announced changes to the Hall of Monuments in two stages. The first stage lets players enjoy adding their accumulated Tormented Weapons to the Monument to Valor [sic] sooner than otherwise. Support for this first stage is expected to release in October's scheduled content update. At this time, there is no expected release date on the remaining account-wide changes to the Hall of Monuments.
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Old Sep 11, 2008, 09:19 PM // 21:19   #168
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Quote:
Originally Posted by noneedforclevernames
No Tormented Items In HOM

gg, is that thread 6 months old now where Regina promised them?

Regina SPECIFICALLY said 3 weeks ago that the HoM update would not occur this month. That is the EXACT opposite of her promissing anything.

They will announce that the HoM update is coming before it happens, much like MOX.
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Old Sep 11, 2008, 09:31 PM // 21:31   #169
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Quote:
Originally Posted by Chuk Charcoales
NOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!
I loved ghost running.
Quote:
Originally Posted by dilan155
you sure, and if you are then damn, only thing i used it for was ghost running and too bad now. oh well
ololololololololololololololololololololololol!
poor you
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Old Sep 11, 2008, 09:45 PM // 21:45   #170
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Wow, seeing people cry about a res nerf is really saddening.

It ressed from anywhere on the map correct? Does that seem remotely balanced with other res skills?
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Old Sep 11, 2008, 09:48 PM // 21:48   #171
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Quote:
Originally Posted by nekopowa
Another sparkler update. Holds your interest for 2 minutes then it's all the same. New content ftw?
Yeah, greedy Anet hasn't given us new content for seven days!!!
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Old Sep 11, 2008, 10:27 PM // 22:27   #172
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Quote:
Originally Posted by Lord Oranos
Wow, seeing people cry about a res nerf is really saddening.

It ressed from anywhere on the map correct? Does that seem remotely balanced with other res skills?
It was balanced because it was cool.
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Old Sep 11, 2008, 11:21 PM // 23:21   #173
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Quote:
Originally Posted by noneedforclevernames
No Tormented Items In HOM

gg, is that thread 6 months old now where Regina promised them?
for the love of god learn to read
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Old Sep 11, 2008, 11:24 PM // 23:24   #174
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Ok, UA is nerfed, so what? You can still rez, just make sure your aggro bubble doesn't really touch the mobs thank you.

And don't always rely on UA on HM vanquishing, you still need some consumables to get rid of DP. And remember, it's better to do with PUGs and heroes than henchies (really, hench skill bars are really bad).
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Old Sep 11, 2008, 11:46 PM // 23:46   #175
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No update today? if yesterday was our big skill update, then this game is dead.........
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Old Sep 12, 2008, 12:40 AM // 00:40   #176
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Quote:
Originally Posted by Ec]-[oMaN
Should've been done long time ago.
I agree Echoman, just saying that everyone's focusing on UA and no one's looked at Glowing Ice and said, "oh, look, now FC water mes's can't RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO with you all game long now."
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Old Sep 12, 2008, 01:27 AM // 01:27   #177
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Quote:
Originally Posted by underverse_ninja
No update today? if yesterday was our big skill update, then this game is dead.........
Loot scaling, the game is dead.
Monsters run out of AoE, the game is dead
Inscriptions, the game is dead
Rune traders, the game is dead

blah blah blah, chicken little
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Old Sep 12, 2008, 01:34 AM // 01:34   #178
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Quote:
Originally Posted by Stolen Souls
Saw it coming xD


Went from complete crap, to godly, back to just crap.
HAHAHA funniest post on here...too bad they nerfed it before i got to try...although on a brighter note the ele spells have become GREAT e management.
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Old Sep 12, 2008, 01:36 AM // 01:36   #179
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Can anyone remind me what the scale was on Glowing Gaze/Glowstone/Glowing Ice/Shock Arrow before this update?
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Old Sep 12, 2008, 01:47 AM // 01:47   #180
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They were linked to their element. Gaze to fire (10 energy at 16 fire if they were burning) Glow to earth (10 at 16 earth if they were weakened) and the last to Ice (10 energy at 16 water if they were under a water hex.)

The new version links them to energy storage. So you get 5 energy right off the bat, and +1 for every 2 ranks of energy storage, Which means 10-11 energy gain total (10 gained at 10 energy storage (5+(1/2*10)) and 11 at 12 energy storage (5+(1/2*12))
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